Civ Overview: British
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Re: Civ Overview: British
British dragoons are ok. Muskets are more cost efficent and better for the british. But i see what you are getting at. I would rather max out houses than age for a tc becuase, its more cost efficent 6oowood for 10 pop and villies or 12 houses for 1000 wood(thanks to card) and 120 pop and villies.

Heatedforce- REL VIP

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Location: Pennsylvania, United States
Re: Civ Overview: British
btw i tried this earlier.. @ 9 mins as brits.. i had completely maxed out manors... had 46 vils at 9 mins wit 20 musks and 10 LBs... and had the resources to age to 3..
i dont use the card to make manors cheaper usually either.. and yes i agree.. max out manors b4 aging..
i dont use the card to make manors cheaper usually either.. and yes i agree.. max out manors b4 aging..
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BassetMan- Moderator

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Location: L4K3 93N3V4, Wisconsin, USA
Re: Civ Overview: British
well since i know somewhat of a good british eco boom/army boom... ill post it... im not going to go into detail... but ill give you the bare bones.
at about 8 min i would have about 40 muskets OR 30 lb and 30 muskets, with 40 settlers(depending on how army production is focused) 10-20 on food 10-15 on wood... and 10 (and making more) for gold. manors maxed out at 7 min... half of which are made before and during aging to age 2.
dont go age 3 till 40 muskets have been made... and at least 20 settlers on food.
at about 8 min i would have about 40 muskets OR 30 lb and 30 muskets, with 40 settlers(depending on how army production is focused) 10-20 on food 10-15 on wood... and 10 (and making more) for gold. manors maxed out at 7 min... half of which are made before and during aging to age 2.
dont go age 3 till 40 muskets have been made... and at least 20 settlers on food.

Oxydizer- REL VIP

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Location: New Orleans, Louisiana
Re: Civ Overview: British
heated how the hell do u not hav at least 40 vils at 8 and a half mins wit SOME army?
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BassetMan- Moderator

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Location: L4K3 93N3V4, Wisconsin, USA
Re: Civ Overview: British
Oh i did say you could get 40(i might have said 30 but i wasnt thinking if i put that) villigers at 8 mins. I just didnt mention anything about an army but that didnt mean you couldnt do it. You can have 26 villies by 5 mins with the british(Your age up is 30 secs later though). Sorry if i posted the wrong thing.

Heatedforce- REL VIP

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Re: Civ Overview: British
Heatedforce wrote:True it is easier(if only we could play each other once). Hey check the post i just made. Shows how many times you are right, lol. But i think its better to boom first cuase you can go triple rax musket spam if you have a great econ like 30 settlers by like 7:47 mins(is possible). And if your rush fails, Boom! You have more than enough reasources to make more units. Maybe its better for you to rush and me to boom, just how our styles are.
thts y i went wtf... lol
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Crime wouldnt pay if the US government ran it.
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BassetMan- Moderator

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Location: L4K3 93N3V4, Wisconsin, USA
Re: Civ Overview: British
Oh lol. Once again my bad.

Heatedforce- REL VIP

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Location: Pennsylvania, United States
Re: Civ Overview: British
I dont really think the Difficulty: Hard 

Peterkc716- Member

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Location: World
Re: Civ Overview: British
cuz uv used em before.. u hav to understand tht newbs to them will easily get pwned by another opponents rush cuz they r not good early on.. the best iv seen is a 5.30 musks spam but he wasnt aggresive.. plus if u boom u gotta put all those vils somewhere and keep em protected
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Crime wouldnt pay if the US government ran it.
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BassetMan- Moderator

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Age: 16
Location: L4K3 93N3V4, Wisconsin, USA
Re: Civ Overview: British
If you're going to rush with brits you got to be aggressive and i dont recommend musket spaming cuase you use either lbs(fail) or muskets(win) and depending on which ones they see they can figure out your rush sometimes(lb/pike/musket spam/lb spam/ or musket/hussar are the more common ones). Now depending on how you pull off the rush depends on your skill and your own little "touches" in the strat....

Heatedforce- REL VIP

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