Civ Overview: British
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Civ Overview: British
as posted on agecomm by GoodSpeed
British
Pros: Best boomers in the game, longbows make them hard to rush.
Cons: somewhat slow, mostly defensive in early stages, hoping to survive.
Difficulty: Hard
Best strategy: Colonial defensive boom.
British counters:
Vs Portuguese: Outboom.
Vs Spanish: Colonial defensive boom
Vs French: lb/pike rush while booming.
Vs Ottomans: defensive Colonial lb spam.
Vs Russians: Colonial lb spam (but there isn’t much hope) ((turtle FF??))
Vs Dutch: lb/pike rush while booming.
Vs British: Outboom.
Vs Germans: lb/pike rush while booming.
Civs British are best against: French, Spanish, and Portuguese.
Notes:
- There’s, imo, only 1 strong british strat, which is the colonial boom. Their ability to boom while keeping on spamming lb’s is awesome, and they can have dual barracks spam at 10 mins. Fast fortressing with Brits, I didn’t ever see the point in that, maybe a turtle against Russians…
- The British colonial boom takes a lot of practise to master, cs you have to be producing 3 things instead of 2. not just vils and military, also manors. And you must time this correctly.
- The discussion about the 1st card will always stay there, but I say 3 vils, not Virginia. (manors for 88 wood) only send Virginia if you have good wood treasures.
- HERD! Extra important as you will stay in colonial long and you’re in the defensive, so you’ll be vulnerable to raids. Keep your vils protected!
BO:
Colonial boom:
Age1: build as many manors as possible as soon as possible, do a 17 vill age-up (1st card 3 vils) with the 500f politician. Allocation when aging 14 wood 3 food. Build 1 or 2 manors while aging. TC waypoint on food.
Age2: build barracks right away and start spamming lb/pike (switch some (say 3/4) wood vils to food when you age). send 700 wood, after that 600 wood, then 5 vils. Build as many manors as you can and boom away. Never stop your lb/pike spam. If you’re rushing build your barracks forward, if not, put it backward. Build a second barracks as soon as you see your resources going up up up. 2 tower shipment can get ur vils good protection, otherwise just leave your army with them wherever they go. Keep spamming men until your eco is strong enough to go fortress (700 gold can be a blessing) without even stopping to spam men, and by this time you’ll have pretty much won the game. It’s that simple, but still hard.
British
Pros: Best boomers in the game, longbows make them hard to rush.
Cons: somewhat slow, mostly defensive in early stages, hoping to survive.
Difficulty: Hard
Best strategy: Colonial defensive boom.
British counters:
Vs Portuguese: Outboom.
Vs Spanish: Colonial defensive boom
Vs French: lb/pike rush while booming.
Vs Ottomans: defensive Colonial lb spam.
Vs Russians: Colonial lb spam (but there isn’t much hope) ((turtle FF??))
Vs Dutch: lb/pike rush while booming.
Vs British: Outboom.
Vs Germans: lb/pike rush while booming.
Civs British are best against: French, Spanish, and Portuguese.
Notes:
- There’s, imo, only 1 strong british strat, which is the colonial boom. Their ability to boom while keeping on spamming lb’s is awesome, and they can have dual barracks spam at 10 mins. Fast fortressing with Brits, I didn’t ever see the point in that, maybe a turtle against Russians…
- The British colonial boom takes a lot of practise to master, cs you have to be producing 3 things instead of 2. not just vils and military, also manors. And you must time this correctly.
- The discussion about the 1st card will always stay there, but I say 3 vils, not Virginia. (manors for 88 wood) only send Virginia if you have good wood treasures.
- HERD! Extra important as you will stay in colonial long and you’re in the defensive, so you’ll be vulnerable to raids. Keep your vils protected!
BO:
Colonial boom:
Age1: build as many manors as possible as soon as possible, do a 17 vill age-up (1st card 3 vils) with the 500f politician. Allocation when aging 14 wood 3 food. Build 1 or 2 manors while aging. TC waypoint on food.
Age2: build barracks right away and start spamming lb/pike (switch some (say 3/4) wood vils to food when you age). send 700 wood, after that 600 wood, then 5 vils. Build as many manors as you can and boom away. Never stop your lb/pike spam. If you’re rushing build your barracks forward, if not, put it backward. Build a second barracks as soon as you see your resources going up up up. 2 tower shipment can get ur vils good protection, otherwise just leave your army with them wherever they go. Keep spamming men until your eco is strong enough to go fortress (700 gold can be a blessing) without even stopping to spam men, and by this time you’ll have pretty much won the game. It’s that simple, but still hard.
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BassetMan- Moderator

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Re: Civ Overview: British
Thanks for this, it must have took some time to find and post.

Heatedforce- REL VIP

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Re: Civ Overview: British
This should seriously help lots!
Kong Harald 6.- Moderator

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Re: Civ Overview: British
yea it took a lil while.. took todd longer to find out why i couldnt sticky em tho xD
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BassetMan- Moderator

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Heatedforce- REL VIP

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Re: Civ Overview: British
Oh can i add something to the post about the british, Basset?

Heatedforce- REL VIP

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Re: Civ Overview: British
mhm if u want me to post it up there jus PM it to me
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BassetMan- Moderator

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Re: Civ Overview: British
Well its more about the best british strat. I wouldnt say its a defensive colonial boom. I would say the best is a boom/rush(if there is a best strat). It depends and what units you like and what you like to do as brits. Just like those stupid arguements on what civ is best.

Heatedforce- REL VIP

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Re: Civ Overview: British
yea there r no "best" civs... but there r worst civs xD
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BassetMan- Moderator

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Re: Civ Overview: British
Lol. Hey also i wouldnt recommend using Longbows past age 3 or even in age 2 that much. They arent as good as they seem...

Heatedforce- REL VIP

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Re: Civ Overview: British
Hahaha no. I can name some reasons why not to use them.

Heatedforce- REL VIP

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Location: Pennsylvania, United States
Re: Civ Overview: British
ah.. yeomen... those+musks+hussars+rockets.. kik ass army 
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BassetMan- Moderator

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Re: Civ Overview: British
If you take out the yeoman than yes. Lbs have good range yea but it takes a second for them to fire becuase of a set up mode. Then all the lbs you have fire on the same unit. So basically it kills the unit but then you waste tons of arrows unless you micro every single lb. And they only get 24 attack in imperial age. Thats a few reasons not to use them.

Heatedforce- REL VIP

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Re: Civ Overview: British
no wit arsenal upgrades they hav more attack dont they? never checked..
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BassetMan- Moderator

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